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The game

ArcheAge, rebuilt in Unreal Engine 5

Crownfall brings ArcheAge to Unreal Engine 5, aiming to preserve its core sandbox experience while making changes through development, testing, and player feedback.

Crownfall is an independent ArcheAge remake and private-server project using Unreal Engine 5. Our aim is to preserve the game at its core: the freedom to explore, sail, build a home, and compete in a shared world. We want returning players to recognise the ArcheAge they know, with room for changes as we rebuild it.

The Crownfall concept

ArcheAge is the foundation of Crownfall. Its world, sandbox gameplay, and the choices players make together guide the remake. Whether your interest is a combat role, life at sea, a home of your own, or rivalry with another guild, we want that familiar sense of possibility to carry through.

Preserving that identity is our goal. Individual systems, balance, and content can still change as the project develops.

A familiar game, a new engine

We are rebuilding ArcheAge in Unreal Engine 5. That work changes the technology behind the game while keeping the core ArcheAge experience as our reference. Rebuilding the game and shaping its gameplay go hand in hand: as we implement and test systems, some details will need to evolve.

The new engine alone does not settle every design decision. We will share specific changes as they take shape, along with the reasons behind them.

What may change along the way

There will be changes. Gameplay systems, skillsets, progression, balance, and available content may be adjusted substantially as development continues and we learn from testing and player feedback. The aim is to keep the overall experience recognisably ArcheAge while making those decisions thoughtfully.

The guides on this site describe our current direction. Final feature details, rates, access conditions, and payment policies will be shared later. Joining and installation information will also follow later.

Choose your own horizon

  • Exploration: get to know the landscape, plan your route, and leave time for discoveries along the way.
  • Naval adventure: look beyond the coast and think about the journey as well as the destination.
  • Housing: discover the appeal of a home and the everyday activities around it.
  • Player conflict: learn your role, communicate clearly, and approach group encounters with a plan.

Availability, rewards, schedules, and limits will be published later.

The sea changes the scale of an adventure. A voyage invites you to consider your route, your companions, and what you need before leaving shore. If you enjoy shared objectives and coordinating with a group, this is a side of the world to explore.

The Crownfall naval guide will cover available vessels, ocean encounters, trading, and the preparation needed for a voyage. These details will be shared later.

A place to call home

Housing gives the idea of a persistent world a personal scale. A home can be a reason to return to a familiar place and an opportunity to shape the space around your character.

Land availability, placement, upkeep, and crafting details have not been announced. Check the Crownfall housing guide when it becomes available before choosing where to settle.

Large-scale PvP

Group combat begins before the first encounter. Knowing your role, listening to the people around you, and preparing together can matter as much as an individual build. Explore the classes page for an introduction to combat roles.

Combat areas, faction rules, rewards, and competitive activities will be announced later.

Getting started

  1. Explore the game and world guides to find the activities that interest you.
  2. Browse the skillset overview to compare combat themes and possible roles.
  3. Visit the media gallery for a closer look at the landscapes and atmosphere.
  4. Return to this guide for new information about joining Crownfall.

All public guides are open to browse without an account.

Frequently asked questions

Is Crownfall still ArcheAge?

Our goal is to preserve ArcheAge’s core identity and sandbox experience while rebuilding it in Unreal Engine 5. Familiar gameplay is the starting point, and there will be changes as development and testing progress.

What will be different?

The move to Unreal Engine 5 is central to the project. Specific gameplay and content changes will be shared later as decisions take shape. Testing and player feedback will help inform them; the current guides are not a final feature list.

What are the rates and progression rules?

Experience, loot, labor, and other rates will be shared here later alongside the progression guide.

When can I join?

Joining and installation details will be shared here later.

Where can I read about custom features and payment policies?

Crownfall’s feature list and payment policies will be shared later. This guide will be updated as details become available.

Is this an official ArcheAge service?

Crownfall is an independent ArcheAge remake and private-server project. It is not affiliated with or endorsed by ArcheAge’s original developer or publisher.

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